Well that's me ...
And if you are reading this, it is probably you as well.
For years we have seen playing miniature wargames as a social activity: you have a club or a group of friends, you meet one day a week, you play games, talks, have a beer...
But many times we have no one to play with. There is no need for a pandemic to come and we have to be confined for that to happen. Many times you want to try a new rule set, or practice tactics, or simply for personal reasons such as my case, a full time job and two little kids make it impossible for me to meet my friends to play a game.
Luckily we have a ton of solitaire rule sets, from solitaire-conceived games like Rangers of Shadow Deep by Joseph A. McCullough (also the author of Frostgrave), to some official rules like the recent ones for Blood and Plunder from Firelock Games, the solo rules for The Walking Dead: All Out War by Mantic Games, or rules for using zombies in Spectre: Operations by Spectre Miniatures, but we also have little-known games that we can enjoy perfectly alone, like Horizon Wars: Zero Dark by Robey Jenkings ( also the author of Horizon Wars), all the Two Hour Wargames games by Ed Teixeira or Pulp Alley by David Phipps.
Luckily, miniature wargames and board games that include solitaire mode among its main features are becoming more common.
And that is what this blog is oriented towards... what I intend with it is to make room for articles in which we show the games we play in solo mode, the figures we are preparing for those games, review the rule sets that we play and simply put in contact all that people who play alone.
Remember, you may play alone, but you are not alone...
Personal disclaimer:
As you can see, English is not my mother language...
I'm trying to do my best, and I really appreciate all your kindness and understanding...
No hay comentarios:
Publicar un comentario