domingo, 28 de junio de 2020

AAR BATTLE REPORT MISSION 2 weird ww2 DER BUNKER

Mission 2: Der bunker




As our heroes advance towards the enemy lines, they discover a German vehicle with serious damages made by bombs stranded in a field beside the road. 

After checking the vehicle, they find a corpse inside disfigured by shrapnel, apparently a Nazi high officer that was fleeing to the area controlled by german troops. 

Along with the corpse they find enough documents and files that will be of great value to the Allied high command. Searching that documents, the sergeant discovers that this dead officer belonged to a German unit in charge of securing the outer perimeter of a bunker hidden in the vastness of the forest. 

According to that information, in the bunker there would be things of great value to the Reich, probably gold or stolen art pieces, although the document does not specify what is in the bunker. 

As the allies advance, forcing nazis to move back, the German high command has decided to seal the bunker and hide it, eliminating any trace of it, to open it again once they gain positions again and finally the German troops win the war. 

Sergeant Reickhart reads again the documents specifying the exact location of the hidden bunker ... 

...Hidden and filled with gold and looted pieces of art... 

That same day, Sergeant Reickhart and his unit set out on the way to the location of the Nazi bunker. 

Lost on forest roads, even with some detour that has been camouflaged and that would make the detour go unnoticed, they finally arrive at the location marked by the German documents...



Approaching the entrance to the bunker




After going through the door, they see a tunnel that descends on a slight slope with dim lights that hardly allow us to see.



And finally they reach the bunker floor...











They enter through the corner room, a kind of warehouse / distributor.




And they check room by room in this order.








The first rooms seem to be storage areas, they see technological devices that they  don't know what they are.

Many soldiers have said that this war was going to be decided by scientists, and the Nazis were not going to be left behind.

In several documents and files they find references that in this bunker they are investigating a new type of weapon or something like that.

And the report ends with the cryptic conclusion that a thousand-year-old Reich needs soldiers that last a thousand years...

They arrive to a huge room with panels, machines and a thousand technological devices...

Given the size of the room and the poor lighting, our heroes can hardly see the end of the room.





On a machinery station they find the controls that activate the energy in the bunker. Activating those controls, all the lights suddenly light up blinking slightly...

Various machines in the room start working with a powerful buzz. Suddenly many doors of the complex are unlocked with a loud metallic knock, being left open.




After the noise of the doors opening, the silence reach all the corners of the bunker...

...But silence is broken in just a moment...

Within seconds, moans begin to be heard that grow in number and closer. The soldiers hear feet shuffling...

And suddenly, by three of the doors of the rooms appear a group of German soldiers!

Unarmed, with white eyes, pale and with black veins marked throughout the skin.

As they enter the room they continue to moan and advance stretching their arms  towards the members of 101 and their jaws open.







The soldiers move back firing to the undead Nazis, although they only manage to delay them, as they do not fall under the Allied first attack.



More and more undead appear in the room through the doors.




The soldiers move back split in two groups to two storage rooms they had already seen, followed by a horde of Nazi undeads.






The group of 4 soldiers, closer to the main door of the complex, manages to reach the entrance running followed by the undead.




The other two soldiers are surrounded and caught by the undead.









The two soldiers, locked in melee, are outnumbered and attacked by a growing group of zombies.




The sergeant and the three soldiers at the door stop listening the shots of their companions to start hearing their screams...

Once the screaming stops, the four of them leave the complex in silence, sealing the door on the outside with a wheel lock similar to that of the submarine hatches.




The only four survivors of 101 leave the premises and head towards the allied lines, hiding among their belongings the documents that indicate the location of the bunker, thus preventing it from being located by either side. 



Conclusions: 

The part of the bunker depends too much on the events, in each room that entered, an event was triggered and I made a roll on a table, and more than half a bunker was left without exploring and very cool events haven't happened either. 

Also, as the event of the zombies appearing happened in a room that was near to the entrance, the game became a race for reaching the door. 

But the truth is that the exploration of the bunker has been fun, really tense with the events triggered, and in part it has reminded me of dungeon games. 


jueves, 25 de junio de 2020

AAR BATTLE REPORT MISSION 1 SCENARIO 2 THE INFECTED TREES

Mission 1 scenario 2



Sergeant Reickhart and his men follow the trails that seem to be of huge spiders searching for survivors. 


After several hours crossing fields and roads they reach a forest. 

In the distance they can see trees full of a kind of greenish spider web, and scattered around the area they see like human-shaped cocoons...

Everywhere you see a kind of grotesque spider-like nightmare beings running from one place to another. 



The airborne advance among the trees, being discovered by the spiders, which run toward them. 

Several shots kill some spiders. 





Bad luck follow the soldiers turn after turn...

Behind them appears a spider coming down from a nest-tree that they had not realized was right behind them


It seems that it took the soldiers a long time to get here, because in the cocoons, instead of finding a survivor, there are only some kind of zombies that attack with unusual fury. 







Fortunately, the soldiers take down the zombie and the waves of spiders that turn after turn rush at them. 




Our heroes keep moving forward as spiders descend from nest-trees non-stop. 




In the cocoons they only find dead bodies or reanimated zombies that launch themselves against them. 




And things start to get complicated, because being so close to the nests, the giant spiders get closer, the soldiers having to fight to the last consequences, supporting each other so as not to fall prey to those beings







Another soldier, hand-to-hand with an undead is about to be rammed by a huge spider...

Fortunately, Corporal O'Connell's intervention is quick, and takes down the spider and removes the zombie from the soldier. 





The sergeant reaches the nests, being attacked by several spiders, and supported by his men in a bloody melee...




But at the start of the turn, fate decides to favour the boys of the 101, first with an event that puts away one of the spiders and then favours them in the dice rolls...

With what they manage to kill the three spiders they were fighting in a single turn, and once the area is cleared, burn the spider's nests


With some wounded, but alive, they regroup and decide to continue, without having found any survivors. 

Sergeant Reickhart and his unit go back to main camp and out of the forest to report the creatures that lure the woods.