jueves, 24 de septiembre de 2020

AAR BATTLE REPORT pulp PERILOUS ISLAND - SCENARIO 5 - THE OASIS OF TERROR

Here we go back after a little break ... 

After our last adventure, the members of the Carlyle expedition suffered several casualties, after rolling on the recovery table (one roll for each character lost) resulting that one of the followers died from his injuries, and that the ally Madeleine Carson will carry a -1 to any die roll during the next game. 

Upon the death of the follower, we will put a new Follower to join the group, and who better than Elizabeth Darrow herself.



SCENARIO 5 
THE OASIS OF TERROR 
(Aka Lagoon of Terror) 

After searching through the outskirts of Cairo, members of the Carlyle expedition manage to locate the guide who led Lord Donovan Darrow through the Rub Al Khali desert. 

According to the guide (who is completely crazy) he guided Lord Donovan to the very entrance of the city of Irem, and there, seized with fear, he fled through the desert. 

Crazy, starving and thirsty, he was found wandering through the desert, taken to Cairo. 

There he was found by a group of Europeans who took him to a warehouse where they forced him to indicate on various maps how to get to Irem, the city of a thousand pillars. 

After giving them the directions, and quite sure that they planned to kill him, he managed to escape, being found shortly after by the members of the Carlyle expedition. 

According to the guide, these Europeans had several army vehicles, soldiers and a large amount of weapons. 

He offers to take our protagonists to Irem herself, as a way to pay for his guilt for having abandoned the archaeologist and his group there. 

So our group organizes a small caravan to cross the cursed desert of Rub Al Khali to reach Irem, the city of a thousand pillars, the Atlantis of the desert. 

The first point you will reach once inside the desert is the Khan oasis, a point to carry water. 

As they approach they see that there is a vehicle stuck in the sand, as well as quite a few boxes with material and supplies, when asking the guide, he tells them that they were from Lord Donovan's expedition, and that they had to leave everything behind to continue, he says that he does not remember well what happened but they left in a hurry.




On the game board we place 5 points of interest, among them there is a part of a field journal by Lord Donovan Darrow that indicates where they should continue, so the objective is to find that journal and leave the game board.

In the first turn the characters reach two plot points but without the possibility of checking them, only our hero Roger Carlyle manages to successfully check one of the plot points.


After checking the plot point, we roll a die on the event resolution table, and with my usual bad luck, the terror of the sands appears.

Suddenly, from under the sand, some kind of huge monster breaks through, appearing next to our hero and attacking him directly, causing a wound.





In the next turn, Roger Carlyle manages to flee from the terror of the sands, running towards another plot point, although he cannot check it before finishing his activation.



One of the followers checks another plot point, revealing some quicksand, getting trapped in then.

He will need to get three rolls to get out, he can use his rolls or have another character help him by "lending him" his actions to be able to leave the quicksand.


Elizabeth Darrow fails to check the plot point, staying there to try again the next turn, and inadvertently becomes the new target of the terror of the sands.

The monster runs through the sand, catching up with Elizabeth Darrow and killing her with a well-aimed blow.





On the next turn, our ally Madeleine Carson manages to check a Plot point and run to the Follower who is trapped in the quicksand to help him.

The plot point reveals an amulet with a green stone that seems to weakly emanate light (it is a magical amulet that gives a +2" to movement).



Roger Carlyle reveals the plot point, finding part of Lord Donovan's journal and shoots the monster, hitting him and injuring him.

But the monster takes him as a new target, running towards him and attacking him with his claws, managing to make him another wound.





In the next turn, and with the objective accomplished of having recovered part of the journal, Roger Carlyle flees terrified and seriously injured...

with some luck he manages to reach the edge of the table, escaping.



Meanwhile, ally Madeleine Carson tries to help the Follower out of the quicksands, both spending their turn getting two die rolls to get out of the quicksands.

That very same turn, the terror of the sands runs to get them, almost making it, and getting close. 



On the next turn, Madeleine Carson flees over the edge of the table and the Follower manages to get out of the quicksand, although he cannot reach the edge of the table.




The terror of the sands reaches him easily and with its claws it kills him in a few seconds, feeding on his remains while Madeleine Carson and Roger Carlyle flee the place.






Our hero and our ally make it out alive with the missing archaeologist's diary, returning to the caravan and further into the cursed desert of Rub Al Khali on the trail of Lord Donovan Darrow. 

Will they find him alive? 

Will they catch up with the German caravan ahead of them? 

Once inside the desert... will they make it out of the Rub Al Khali desert alive?

2 comentarios:

  1. I'm surprisingly sad about the loss of Elizabeth Darrow. That looked like a punishing game!

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    Respuestas
    1. The thing under the sand was so f*****g fast...

      In campaign rules, when a character dies, we roll in a chart to see what has happened...

      From definitely dead to modifiers...

      Will see what happens in the next chapter

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