martes, 27 de octubre de 2020

HOW TO MAKE TREES AND PALM TREES 28MM (TERRAIN AND SCENERY)

I have been asked several times if I group the trees in forest areas, if they are in individual bases, how I glue them... 

I know there must be a thousand tutorials on this topic, and although it is a very basic and simple tutorial, I am sure that it will help somebody. 

The first thing to do is to search for trees that suit us by price and size on aliexpress. We will look for trees between 7 and 12 centimeters tall, and if possible in different shades of color.

We will buy 25mm diameter metal washers, in a pack they tend to be quite cheap. These washers will add weight to the base of the tree so that it does not fall. (I actually use metal washers as a base for my minis, it gives them weight and stability) In the washer we will glue a 2 cent coin (or similar) with superglue, covering the central hole. The tree will be stuck on that coin.


As the trunk of the tree comes with a rounded base, we will cut it with a sharp knife so that the base is completely flat.

With a hot glue gun we put a small pea of ​​hot glue and glue the tree.




Once finished, we will put the filling putty that we usually use to fill bases.




And it is almost ready, just paint in earth color and decorate as much as you like it with grass, branches, turf or whatever you want.



As you can see, if you catch a good offer of trees on aliexpress you can make a forest that looks good on the table for a ridiculous price.


We will make the palm trees following the same process, only that we will group them two by two or three by three in larger washers (40mm), and we will look for palm trees between 7 and 17 centimeters high. It is easy to find packs that come in different heights, which are the best.



And the truth is that we have a more than decent table with a minimum expense, which we remember is our goal: maximum result at minimum cost...


lunes, 19 de octubre de 2020

HOW TO MAKE A CRASHED PLANE 28MM (TERRAIN AND SCENERY)

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viernes, 9 de octubre de 2020

AAR BATTLE REPORT pulp PERILOUS ISLAND - SCENARIO 8 (final chapter) - HELL UNLEASHED

And we come to the last solo game of this Pulp Alley campaign called Perilous Island, our heroes reach the interior of the city of Irem, the city of a thousand pillars, in their search for the missing archaeologist Lord Donovan Darrow ...


Will they find him alive?

Will they get out of the cursed city alive?



PERILOUS ISLAND -SCENARIO 8
HELL UNLEASHED


After crossing the city gates, the remaining members of the Carlyle expedition, along with the only surviving Afrika Korps soldier, come across the vastness of a gigantic temple, at the entrance of which they can see a familiar person. .. Lord Donovan Darrow !!






He seems to be wearing a kind of yellow robe, and you can see that in his hands he holds a kind of scepter with a green stone that glows, and from the entrance of the temple he looks at them astonished.

"What are you doing here? You are in Irem ... don't you understand that everyone who enters ends up buried by the sands? It's too late for me ... tell my daughter Elizabeth that I love her ..."


With a crack in his voice he falls to the ground curled up, with convulsions ... for a moment they only see the yellow robe, when suddenly they see how black tentacles begin to appear from under the robe, raising the robe in the air and being able to see that the archaeologist has become a kind of shapeless mass from which a large number of tentacles emanate, remaining levitating in the air a few centimeters from the ground.

The being wears the green stone that glows light on his chest, the adventurers understand that this stone may be the source of the evil that has turned Lord Donovan Darrow into that kind of monster.


The characters must approach the being that remains immobile in the air and snatch the sacred stone, for this they must make four successful rolls (not necessarily consecutive or even  the same character).

It seems like an "easy" task until mummified warriors begin to emerge from the sand, raising their swords in the air, and opening their jaws at the adventurers.


On turn 1, the adventurers and mummies advance between the columns seeking a deadly clash.
The being that once was Lord Donovan Darrow remains motionless floating in the air.



On turn 2, our adventurers bring down the four mummified warriors as they advance towards the being, ending very near the ally Madeleine Carson.




On turn 3, more undead emerge from the arena, which will attack the members of the expedition.





The two followers attack the undead, causing casualties among their ranks, and our hero Roger Carlyle advances up to the very same staircase, but shooting the mummies, causing two of them to fall. This maneuver gives the ally a free pass to try to snatch the magic stone from the being that is floating in the air.

The ally Madeleine Carson reaches the being, grabbing the stone and trying to snatch it from him, although she does not succeed, she continues trying (she achieves two rolls of the four necessary).





On turn 4, quite a few undead beings emerge from the sand, raising their claws towards the adventurers. Also, in the sand they can see how areas are formed in which the sand begins to sink, as if it were water swallowed by a giant sink, dragging everything that is close and burying it in the sand.

Randomly, several areas have been arranged that appear marked in dark brown that symbolize those areas in which the sand is swallowing everything, being close will make it necessary to roll to avoid being swallowed by the desert.





Madeleine Carson tries to accumulate two more successes to get the sacred stone out of the being, but one of the rolls fails, so she stays with him to try it in the next turn if the strategy is twisted.


The two followers try to shoot down the two zombies that are closest to the ally and the hero, failing both rolls, and in an attempt to protect both, I decide to advance the two followers and put them between the zombies and the two ally / hero.

The idea is that the zombies are brought in close combat with the followers and thus the ally and the hero buy time to be able to get the scepter with the sacred stone.

The hero Roger Carlyle reaches the being and manages to snatch the stone from the being in his first attempt, causing the being to disappear into a kind of whirlpool of wind and sand and to become Lord Donovan Darrow again, who falls to his knees and pray:

"Please tell my daughter ... tell my daughter that I love her ..."

To fall to the ground and die exhausted.

Roger Carlyle holds her head while the archaeologist breathes his last, thinking that perhaps this is not the best time to tell him that his daughter was eaten by zombies at the entrance of the temple ...





Once with the sacred scepter in his hands, suddenly an earthquake begins to be noticed every time stronger, the columns begin to wobble, statues fall to the sand with a crash, the holes in the ground get bigger and bigger, swallowing everuthing and burying it underground ...

With zombies everywhere, the sand opening up and swallowing everything, the temple collapsing in on itself, and the scepter with the holy stone in its possession, Roger Carlyle runs off as if there is no tomorrow trying to escape the temple before it is swallowed up by the desert sands.

The zombies advance on our heroes, and two zombies come to melee on the two followers, injuring both of them.





Turn 5 begins with more areas in which the sand is swallowing everything, in two more turns, there will hardly be a game board left on which to stay.



Roger Carlyle runs as the devil, managing to leave the board through one of the doors with the holy scepter in his possession.






Madeleine Carson, in an action like no other, runs across the board as the temple begins to collapse, collapsing columns and opening larger and larger holes in the sand.

Remember that the ally Madeleine Carson has an amulet that gives a +2 "to movement, that is why she is able to cross so much distance in a single turn (that and some successful rolls).





Our followers, wounded and locked in melee with two zombies, try to flee the temple before it collapses.

Unfortunately, one of them (the brave soldier of the Afrika Korps) falls under the wounds suffered by the attack of the zombies.



The other Follower manages to flee, although injured as he is, he can run little to get away.




At the end of that same turn he is surrounded by three Zombies, and the path to the exit is infested with more Zombies that are hovering over him.


From outside the temple can be heard the dying screams of the last of the followers of the Carlyle expedition.


Only our hero Roger Carlyle and his ally Madeleine Carson make it out of the city of Irem alive.


Crowds of zombies emerge from the sand, being buried by gigantic columns that fall, the sand opens up showing unfathomable abysses that devour everything ...

Our heroes run towards the camels avoiding dangers as they watch as the city begins to sink into the sand ...

In a few minutes, the mighty Irem, the city of a thousand pillars, the Atlantis of the sands, is buried under the sand, disappearing from the face of the earth ...

For now ...



And that's how we ended the Pulp Alley campaign, very fun, really ...

It lends itself a lot to solo play, and after eight games, I have to say it's really, really fun.

This is not to say that the adventures of the Carlyle expedition are over, i fact I have some crossover idea with the weird ww2 campaign and I just got the Tomb of the Serpent campaign from Pulp Alley, so I think we will continue to see our heroes for a while, although maybe now is the time to let them rest for a while ...