viernes, 2 de octubre de 2020

AAR BATTLE REPORT pulp PERILOUS ISLAND - SCENARIO 7 - THE FORBIDDEN CITY

Our heroes finally reach the lost city of Irem, the city of a thousand pillars, the Atlantis of the desert ...
From a distance they see a great wall that surrounds the city, from which high domes and temples can be seen, lost under the desert sands for thousands of years.



In the distance many shots are heard near one of the entrances to the city, the members of the Carlyle expedition quickly approach, finding a group of Nazi soldiers fleeing the place.

The soldiers, instead of attacking our heroes, cry out for help with several wounded men among their ranks.

According to what they are told, the Nazi military column was commanded by several SS officers belonging to a secret group with esoteric background.

These officers have led the column to the lost city in search of an artifact of great power, reaching the very gate of the city.

Along the way they have faced zombies, monsters and the fearsome sands of the desert, but nothing compared to what they just saw.

At the door of the city, a horde of zombies, mummies, giant scorpions, mummified warriors ... Even some kind of giant golem have attacked them.

Although hundreds of undead have fallen, it has been impossible to stop them, and they have wiped out almost all the Nazi soldiers in the column, leaving a few survivors ...

And so we come to the game that symbolizes the beginning of the end ...

PERILOUS ISLAND
SCENARIO 7 - THE FORBIDDEN CITY
(aka forbidden city)

For this game, we will have our heroes, the members of the Carlyle expedition, supported by eight survivors of the Afrika Korps military column.

So I decide to deploy my forces in four groups (one member of the Carlyle expedition and two soldiers for each group).


The objective is to reach the city gates and cross them, but to make that they must activate three semi-buried altars in the sand. To activate them, a miniature must take an action to activate each altar, and all three must be activated in the same turn. Once the altars are activated, the doors will be open for three turns.


Each turn 3D6 undead corpses will appear from the city gates, attacking the closest character.




On turn one, the characters advance towards the altars, watching a mighty horde of undead advanceing towards them.






On turn two we continue advancing, taking positions and initiating long-distance combat by shooting at the corpses that advanced without stopping.










On turn three the zombies begin to be legion. Despite the fact that many fall under the fire of our heroes, they continue appearing through the city gates.

At one point I realize that I have made the wrong strategy, and that the ally Madeleine Carson, who is faster than the rest of the characters, should have gone for the altar that is placed in the center, which has more undead around.

As it is not late, I decide that Elizabeth Darrow go for an altar and Elizabeth Carson, in a frantic action, activate the central altar.







Roger Carlyle activates the altar on the right, Elizabeth Darrow activates the one on the left ...



... And in a frenzy and unparalleled action, the ally Madeleine Carson runs among several zombies, reaching the altar and activating it!

The city gates, with the sound of stone moving, slowly open.




In the turn of the undead, they manage to get close to hand-to-hand combat, killing two Nazi soldiers and surrounding several of our heroes.







On turn four, the undead attack the heroes, causing more casualties among the Nazi soldiers.

Our protagonists are approaching the doors, shooting down zombies without stopping, which keep coming out of the inner city.






On turn 5, and with the doors open, our heroes try to enter dodging the hordes of zombies and mummies that harass them.

Elizabeth Darrow is unable to dodge the undead, who take advantage and kill her quickly.


Roger Carlyle manages to get to the door on the left without much trouble.


Ally Madeleine Carson, the Follower and one of the soldiers manage to reach the central door.




In the end, three of the four members of the Carlyle expedition manage to access the interior of the city together with a single survivor of the Nazi soldiers.

In case anyone is curious, 49 Zombies fell in the five turns that the game has lasted, to which must be added Elizabeth Darrow and 7 fierce German soldiers.

For the next game there will no longer be rolls on the recovery table, each character that falls will have died without the possibility of returning to the game, so in the next game we will no longer have Elizabeth Darrow as a playing character (she will appear as part of the story but won´t play).


In the next episode: inside Irem, the city of a thousand pillars ...

Will they find the missing archaeologist Lord Donovan Darrow?

Can they unravel the mystery of the lost city of Irem?

Will they make it out alive?




Before finishing this post I have to tell a little secret ...

By playing every game always with the members of the Carlyle expedition, at some point I have used the soldiers as a shield against the hordes of zombies.

Perhaps some member of the expedition would have fallen, or more soldiers would have been saved, but I couldn't help trying to save my heroes ...

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