viernes, 6 de noviembre de 2020

TWO HOUR WARGAMES (REVIEW)

For this post I was lucky that a colleague made for this blog a small review about the solo game system that Two Hour Wargames has been developing for more than 10 years, so I left you with Slorm.

THW is the name of a games publisher focused on solo wargames that are solved in just under two hours (hence its name Two Hour Wargames). Its variety of settings ranges from wwII to planetary battles with spaceships.


All the settings have in common the game system, whereby each miniature has a Reputation value that would be its Quality to resolve the game actions, an Armor value and special rules (never more than three). Actions are resolved by rolling 2d6 against that Reputation value ranging from 3 to 6, and that 1 success or 2 successes can be successful, causing a relative success or a total success.

The treasure that this game represents is not based so much on its game system, but on its solo game system, managing to give life not only to the enemies, but to the allies themselves who will react to opposing actions, being able to find that you are going to carry out a charge and in the end, it is you alone who as a hero is facing the enemy, because your allies were left behind too afraid to fight.

The combat system is fast and direct, facilitating that the games are fast, and that two games are never the same, as it has a powerful scenario generator, in which not only the scene is randomized, but the race, profession and quality of enemy or allied troops.

The games are normally played on a 90x90 table, and can be even smaller; in which a random number of about 3 PEFs (Possible Enemy Forces) are deployed that will be revealed as the player's troops approach them. But the randomness does not end there, but it is possible that due to different rolls new PEFs are generated that could change the course of the battle at any moment.

This game system is more than 10 years old, and has been improved and outlined by its author Ed Teixeira during this time, until it became the treasure that it is today. In addition, there are two free versions of the game "Swordplay" (fantasy skirmish version) and "Chain Reaction" (version for firearms-focused skirmishes) with which you can test the game without spending any money. These free rules can be downloaded from their own website by clicking HERE.

So we find a reputed game system for solo miniatures wargames, now we only have to choose which setting we want to play, since there is a wide range of possibilities:


Fight in WWII

Explore fantasy worlds


A complete Dungeon Crawler 


Survive a zombie Apocalipsis 


Or a PostApocaliptic world


Live Pulp adventures


Fight the jungle in Vietnam


Fight napoleonic wars...


...or french-indian wars


fight like a gladiator


or survive in the wild west


and the SciFi range deserves a special mention, this collection is called 5150 and there are more than 20 different rulesets that cover the entire range from playing with a single space soldier to battles between fleets of ships (with the ENTIRE range that exists between those scales), also creating a range of cyberpunk style with sordid stories in a Blade Runner´s style.


If you are interested in this game system, I recommend that you visit the blog El Rincon de Slorm, specialized in these rulesets, showing battle reports, reviews and development of this system.











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