jueves, 24 de septiembre de 2020

AAR BATTLE REPORT pulp PERILOUS ISLAND - SCENARIO 5 - THE OASIS OF TERROR

Here we go back after a little break ... 

After our last adventure, the members of the Carlyle expedition suffered several casualties, after rolling on the recovery table (one roll for each character lost) resulting that one of the followers died from his injuries, and that the ally Madeleine Carson will carry a -1 to any die roll during the next game. 

Upon the death of the follower, we will put a new Follower to join the group, and who better than Elizabeth Darrow herself.



SCENARIO 5 
THE OASIS OF TERROR 
(Aka Lagoon of Terror) 

After searching through the outskirts of Cairo, members of the Carlyle expedition manage to locate the guide who led Lord Donovan Darrow through the Rub Al Khali desert. 

According to the guide (who is completely crazy) he guided Lord Donovan to the very entrance of the city of Irem, and there, seized with fear, he fled through the desert. 

Crazy, starving and thirsty, he was found wandering through the desert, taken to Cairo. 

There he was found by a group of Europeans who took him to a warehouse where they forced him to indicate on various maps how to get to Irem, the city of a thousand pillars. 

After giving them the directions, and quite sure that they planned to kill him, he managed to escape, being found shortly after by the members of the Carlyle expedition. 

According to the guide, these Europeans had several army vehicles, soldiers and a large amount of weapons. 

He offers to take our protagonists to Irem herself, as a way to pay for his guilt for having abandoned the archaeologist and his group there. 

So our group organizes a small caravan to cross the cursed desert of Rub Al Khali to reach Irem, the city of a thousand pillars, the Atlantis of the desert. 

The first point you will reach once inside the desert is the Khan oasis, a point to carry water. 

As they approach they see that there is a vehicle stuck in the sand, as well as quite a few boxes with material and supplies, when asking the guide, he tells them that they were from Lord Donovan's expedition, and that they had to leave everything behind to continue, he says that he does not remember well what happened but they left in a hurry.




On the game board we place 5 points of interest, among them there is a part of a field journal by Lord Donovan Darrow that indicates where they should continue, so the objective is to find that journal and leave the game board.

In the first turn the characters reach two plot points but without the possibility of checking them, only our hero Roger Carlyle manages to successfully check one of the plot points.


After checking the plot point, we roll a die on the event resolution table, and with my usual bad luck, the terror of the sands appears.

Suddenly, from under the sand, some kind of huge monster breaks through, appearing next to our hero and attacking him directly, causing a wound.





In the next turn, Roger Carlyle manages to flee from the terror of the sands, running towards another plot point, although he cannot check it before finishing his activation.



One of the followers checks another plot point, revealing some quicksand, getting trapped in then.

He will need to get three rolls to get out, he can use his rolls or have another character help him by "lending him" his actions to be able to leave the quicksand.


Elizabeth Darrow fails to check the plot point, staying there to try again the next turn, and inadvertently becomes the new target of the terror of the sands.

The monster runs through the sand, catching up with Elizabeth Darrow and killing her with a well-aimed blow.





On the next turn, our ally Madeleine Carson manages to check a Plot point and run to the Follower who is trapped in the quicksand to help him.

The plot point reveals an amulet with a green stone that seems to weakly emanate light (it is a magical amulet that gives a +2" to movement).



Roger Carlyle reveals the plot point, finding part of Lord Donovan's journal and shoots the monster, hitting him and injuring him.

But the monster takes him as a new target, running towards him and attacking him with his claws, managing to make him another wound.





In the next turn, and with the objective accomplished of having recovered part of the journal, Roger Carlyle flees terrified and seriously injured...

with some luck he manages to reach the edge of the table, escaping.



Meanwhile, ally Madeleine Carson tries to help the Follower out of the quicksands, both spending their turn getting two die rolls to get out of the quicksands.

That very same turn, the terror of the sands runs to get them, almost making it, and getting close. 



On the next turn, Madeleine Carson flees over the edge of the table and the Follower manages to get out of the quicksand, although he cannot reach the edge of the table.




The terror of the sands reaches him easily and with its claws it kills him in a few seconds, feeding on his remains while Madeleine Carson and Roger Carlyle flee the place.






Our hero and our ally make it out alive with the missing archaeologist's diary, returning to the caravan and further into the cursed desert of Rub Al Khali on the trail of Lord Donovan Darrow. 

Will they find him alive? 

Will they catch up with the German caravan ahead of them? 

Once inside the desert... will they make it out of the Rub Al Khali desert alive?

domingo, 6 de septiembre de 2020

AAR BATTLE REPORT pulp PERILOUS ISLAND - SCENARIO 4 - THE MISSING GUIDE

Fourth game played of the Pulp Alley campaign called Perilous Island, playing it alone. I have to say that the game adapts very well to the solo game, very much in the Rangers of shadow deep style, with very detailed scenarios. The truth is that this is a very fun and entertaining campaign.

From the original scenario I have not changed anything, only, and as always, I have changed the plot points and the peril areas for point of interest tokens (or plot point) and when revealing one of these tokenswe will make a dice roll in an event table made for every scenario.

So here we go ...


PERILOUS ISLAND - SCENARIO 4
THE MISSING GUIDE
(aka Soerabaja manhunt)

After a boat trip, the members of the Carlyle expedition arrive to Alexandria, and from there they are taken to a small boat that, going up the Nile, takes them to Cairo.


There they meet with Steve Mayers, a British archaeologist who works at the Egyptian Museum in Cairo in the work of cataloging and restoring the tutankhamun treasure discovered by Howard Carter in 1922.

Steve Mayers was in constant contact with Lord Donovan Darrow, and was aware of his investigations, so after learning of his disappearance he feared the worst.

In his office at the Egyptian museum, he serves them a coffee while explaining everything that happened to the famous missing archaeologist.

Lord Donovan discovered a kind of key that guided him on an enigmatic map, and the destination he located was none other than Irem, the city of a thousand pillars, the so-called Atlantis of the sands, a rich and prosperous city with a source of primal energy that disappeared swallowed by the sands.

Thousands of archaeologists have searched for its location, and none of them managed to find the cursed city ... Until Lord Donovan Darrow arrived.

After being able to point out on a map the possible position of the city, he began to organize an expedition, but it was not easy because he had to enter the Rub Al Khali desert, on which a curse threatens everyone who dares to enter.

Expeditionary groups, camel caravans and any group that ventures into the desert avoid the Rub Al Khali desert for fear of disappearing among the cursed sand dunes.

But Lord Donovan managed to find a native guide who claimed to have managed to get out of that desert a year earlier, and who after promises of countless wealth, managed to convince him to guide him to the Rub Al Khali desert.

So Lord Donovan's expedition headed out for the Rub Al Khali desert in search of the lost city of Irem.

A month later without hearing from the expedition, the guide and two of the members of the expedition appeared in the outskirts of Cairo, completely crazy, they wandered around begging for food.

According to his acquaintances, the two members of the expedition have disappeared. They told him that some very well dressed Europeans were looking for them, and it could be that they had found them ...

According to Steve Mayers, there is a group of people interested in the investigations of Lord Donovan Darrow, it is a German group that works under the name of The Brotherhood, with vast resources and possibly close to members of the German government.

They arrived in Cairo months ago and are meddling in a lot of excavations and investigations, looking for differents relics and ancient objects.

After the interview with Steve Myers is finished, it is clear that they must find the guide who returned from the Rub Al Khali desert before the Brotherhood members find him.

And with that idea, they head to the Al Zaif neighborhood, the last place he was seen wandering.





Our heroes, the members of the Carlyle expedition: two followers at the sides, our hero Roger Carlyle dressed as Indiana Jones, and his ally Madeleine Carson, torch in hand.


A group of German members of the Brotherhood, consisting of three followers (with long weapons) and an ally (with two pistols).


We deploy randomly in opposing areas, and we have six Plot points, which we must check to find the desert guide.

In the first turn, most of the members of the Carlyle expedition advance, reaching plot points but not being able to reveal them.

Not so Roger Carlyle, who reaches a Plot point, revealing a group of three Egyptian soldiers who patrol the area to avoid problems and disturbances.




The enemies advance and take positions, arriving next to plot points but without yet having the option to activate them.




On the second turn, one of the followers reaches a Plot point, revealing 1+1D3 more members of the Brotherhood.

After seeing how many there are and where they are displayed on the table (all randomly), 4 more followers of the Brotherhood enter right next to the character who has activated the Plot point.



Another Follower and ally Madeleine Carson activate another plot point, collapsing a small nearby scaffold, falling on top of Madeleine, injuring her.



On the enemies' turn, the ally reveals a Plot point, part of the wall of a terrace falls, although it fails to hit him, so he advances taking positions.




Our hero has advanced through the terraces sure of himself, and on the enemy's turn, two followers advance towards him to attack him, both advancing and making their attack rolls right, leaving our hero seriously wounded!!!







Another Follower of the Carlyle expedition is surrounded by members of the Brotherhood.


At the end of turn 2, the guards race toward where the shots were fired.



On turn 3 the members of the Carlyle expedition come face to face with members of the Brotherhood.

Madeleine and a Follower face two followers without achieving results, and our hero, Roger Carlyle, seriously injured tries to kill another Follower, without achieving it either.



On the Brotherhood's turn, a Follower and the ally take down two Egyptian soldiers.



A Brotherhood Follower takes down Roger Carlyle with a hit with the butt of his shotgun, and after that, he advances towards the other members of the Carlyle expedition.



Another Brotherhood Follower climbs up to the terrace and checks the plot point, revealing another Brotherhood Follower...

Of all the negative results that could come out in the events chart, they have ALL come out.




The rest of the Brotherhood followers who appeared the previous turn attack the members of the Carlyle expedition, knocking them down with their superiority.



The only member of the Carlyle expedition still standing, facing alone 9 members of the Brotherhood, decides to flee the board. There is no point in continuing.

The members of the Carlyle expedition assume their defeat in the alleys of Cairo.




Don't miss the next episode !!



Will the members of the Carlyle expedition find the guide?

Will the followers of the Brotherhood take the lead?

Who will arrive first to the lost city of Irem?

Will they find Lord Donovan Darrow alive?